Appearance
Players
Reference for the players API.
Functions
players.me
Return your local player.
lua
function players.me(): playerplayers.target
Return the selected player from inside Lexis.
lua
function players.target(): playerplayers.is_target_session
If the current Lexis player target is the session.
lua
function players.is_target_session(): boolplayers.get
Return a player via index.
lua
---@param index integer
function players.get(index): playerplayers.list
Return a list of player for each player in the session.
lua
function players.list(): player[]Types
player
| Field | Type |
|---|---|
name | string |
id | integer |
ped | integer |
ped_ptr | memory_address |
vehicle | integer |
vehicle_ptr | memory_address |
weapon_entity | integer |
weapon_ptr | memory_address |
entity | integer |
entity_ptr | memory_address |
model | integer |
vehicle_model | integer |
weapon_model | integer |
last_synced_model | integer |
heading | number |
coords | scr_vec3 |
rotation | scr_vec3 |
cam_rotation | scr_vec3 |
waypoint | vec2 |
net_player | memory_address |
connected | bool |
exists | bool |
alive | bool |
in_vehicle | bool |
weapon_in_hand | bool |
shooting | bool |
driver | bool |
aiming | bool |
active_bounty | bool |
freemode_host | bool |
friend | bool |
controller | bool |
modder | bool |
bounty | integer |
rank | integer |
cash | integer |
bank | integer |
wallet | integer |
kd | number |
playtime | integer |
blacklist | integer |
force_entity_sync | bool |
rockstar_id | integer |
ip_address | integer |
in_ceo | bool |
boss | bool |
host_token | integer |
in_interior | bool |
gang_id | integer |
lua
---@param object memory_address
---@param type net_object|integer
---@param node data_node|integer
function player:force_sync_node(object, type, node): nil
---@param coords vec3|scr_vec3
function player:teleport(coords): nil
---@param event_hash integer
---@param params table
function player:script_event(event_hash, params): nil
---@param type net_object|integer
---@param node data_node|integer
---@param mods table
function player:modify_outgoing_node(type, node, mods): nilExamples
lua
local target = players.target()
mods = {}
mods[0x119] = {node_data_type.bool, true}
target:modify_outgoing_node(net_object.automobile, data_node.vehicle_control, mods)
target:force_sync_node(game.net_obj_from_entity(players.me().vehicle), net_object.automobile, data_node.vehicle_control)