Skip to content

Players

Reference for the players API.

Functions

players.me

Return your local player.

lua
function players.me(): player

players.target

Return the selected player from inside Lexis.

lua
function players.target(): player

players.is_target_session

If the current Lexis player target is the session.

lua
function players.is_target_session(): bool

players.get

Return a player via index.

lua
---@param index integer
function players.get(index): player

players.list

Return a list of player for each player in the session.

lua
function players.list(): player[]

Types

player

FieldType
namestring
idinteger
pedinteger
ped_ptrmemory_address
vehicleinteger
vehicle_ptrmemory_address
weapon_entityinteger
weapon_ptrmemory_address
entityinteger
entity_ptrmemory_address
modelinteger
vehicle_modelinteger
weapon_modelinteger
last_synced_modelinteger
headingnumber
coordsscr_vec3
rotationscr_vec3
cam_rotationscr_vec3
waypointvec2
net_playermemory_address
connectedbool
existsbool
alivebool
in_vehiclebool
weapon_in_handbool
shootingbool
driverbool
aimingbool
active_bountybool
freemode_hostbool
friendbool
controllerbool
modderbool
bountyinteger
rankinteger
cashinteger
bankinteger
walletinteger
kdnumber
playtimeinteger
blacklistinteger
force_entity_syncbool
rockstar_idinteger
ip_addressinteger
in_ceobool
bossbool
host_tokeninteger
in_interiorbool
gang_idinteger
lua
---@param object memory_address
---@param type net_object|integer
---@param node data_node|integer
function player:force_sync_node(object, type, node): nil

---@param coords vec3|scr_vec3
function player:teleport(coords): nil

---@param event_hash integer
---@param params table
function player:script_event(event_hash, params): nil

---@param type net_object|integer
---@param node data_node|integer
---@param mods table
function player:modify_outgoing_node(type, node, mods): nil

Examples

lua
local target = players.target()

mods = {}
mods[0x119] = {node_data_type.bool, true}

target:modify_outgoing_node(net_object.automobile, data_node.vehicle_control, mods)
target:force_sync_node(game.net_obj_from_entity(players.me().vehicle), net_object.automobile, data_node.vehicle_control)