Players
Functions
me
Return your local player.
function players.me(): player target
Return the selected player from inside Lexis.
function players.target(): player is_target_session
If the current Lexis player target is the session.
function players.is_target_session(): bool get
Return a player via index.
---@param index integer
function players.get(index): player list
Return a list of player for each player in the session.
function players.list(): player[] Types
player
| Type | Name |
|---|---|
string | name |
integer | id |
integer | ped |
integer | vehicle |
integer | weapon_entity |
integer | entity |
integer | model |
integer | vehicle_model |
integer | weapon_model |
integer | last_synced_model |
number | heading |
scr_vec3 | coords |
scr_vec3 | rotation |
scr_vec3 | cam_rotation |
vec2 | waypoint |
memory_address | net_player |
bool | connected |
bool | exists |
bool | alive |
bool | in_vehicle |
bool | weapon_in_hand |
bool | shooting |
bool | driver |
bool | aiming |
bool | active_bounty |
bool | freemode_host |
bool | friend |
bool | controller |
bool | modder |
integer | bounty |
integer | rank |
integer | cash |
integer | bank |
integer | wallet |
number | kd |
integer | playtime |
integer | blacklist |
bool | force_entity_sync |
integer | rockstar_id |
integer | ip_address |
bool | in_ceo |
bool | boss |
integer | host_token |
bool | in_interior |
integer | gang_id |
---@param object memory_address
---@param type net_object|integer
---@param node data_node|integer
function player:force_sync_node(object, type, node): nil
---@param coords vec3|scr_vec3
function player:teleport(coords): nil
---@param event_hash integer
---@param params table
function player:script_event(event_hash, params): nil
---@param type net_object|integer
---@param node data_node|integer
---@param mods table
function player:modify_outgoing_node(type, node, mods): nil Example
local target = players.target()
mods = {}
mods[0x119] = {node_data_type.bool, true}
target:modify_outgoing_node(net_object.automobile, data_node.vehicle_control, mods)
target:force_sync_node(game.net_obj_from_entity(players.me().vehicle), net_object.automobile, data_node.vehicle_control)